Similar to the game of Hangman, the students choose letters from the app "keyboard" in an attempt to identify the unknown word before the "bomb" counts down to zero. (The "bomb" counts down by one with each letter chosen that is not in the unknown word.)
The first grade partners alternate choosing letters and attempt to utilize known information about how words "work" (for example- recognizing that each word has a vowel and applying blends and digraphs) as they cooperatively discuss their thinking, reasoning, and recognition of features of the unknown word.
The five "game" options within the "Beat The Bomb" game are focused on specific spelling patterns and/or word types and provide opportunities to encourage thinking and application based on students' development as spellers.
Butterfly word work partners cooperatively attempting to "Beat The Bomb" |
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